Xenosaga Episode 2: Greatest Combat System Ever? :(

July 23, 2007

I love RPGs. I love a good challenge in a video game every once in a while. But some of the stuff that goes down in Xenosaga Episode 2 is completely bullshit. I know, this isn’t a particularly recent game, but I picked it up recently since Episode 1 was good but not $50 good so I waited until this went down a lot in price.

That being said, I liked the storyline in Episode 2. Granted, some of the cut-scenes were long, and a couple were longer than a half an hour, but that way ok for me. What was not ok for me was the battle system. It has the standard RPG look (attack, use magic, use an item), but uses a combo system that provides an incentive to time your attacks very precisely. It and all the complicated features of the game (like team attacks) are explained in about ten seconds at the very beginning of the game and there’s no way to look back at it later, so you end up left in the dark about it even if you spend a decent amount of time leveling up.
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