Xenosaga Episode 2: Greatest Combat System Ever? :(

July 23, 2007

I love RPGs. I love a good challenge in a video game every once in a while. But some of the stuff that goes down in Xenosaga Episode 2 is completely bullshit. I know, this isn’t a particularly recent game, but I picked it up recently since Episode 1 was good but not $50 good so I waited until this went down a lot in price.

That being said, I liked the storyline in Episode 2. Granted, some of the cut-scenes were long, and a couple were longer than a half an hour, but that way ok for me. What was not ok for me was the battle system. It has the standard RPG look (attack, use magic, use an item), but uses a combo system that provides an incentive to time your attacks very precisely. It and all the complicated features of the game (like team attacks) are explained in about ten seconds at the very beginning of the game and there’s no way to look back at it later, so you end up left in the dark about it even if you spend a decent amount of time leveling up.
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Information Control

August 25, 2006

The question of when it is permissable to control the flow of information has been on my mind for quite some time now. It first came to be relevant when I played Metal Gear Solid 2 for the second time and getting to the end of the game, where this is said:

Rose: You’re being silly! What we propose to do is not to control content, but to create context. [1]

It is this line specifically that irks me, although I will quote others as I investigate the connections between content and context as well as whether it is permissable to create and regulate context. Specifically, I plan to argue that it is permissable to regulate context given certain conditions.
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